The Yawning Portal Ledger
Adventurers descend the famous well; the tavern wagers on how they come back. Alive, Dead, Undead, or Petrified? Read the gossip, set your stake, and trust the odds — or don't.
Pull up a stool. The hearth is warm and the games are free.
Little games for the space between sessions. No accounts, no downloads, no gold pieces harmed — everything runs right here and remembers you on this device.
Adventurers descend the famous well; the tavern wagers on how they come back. Alive, Dead, Undead, or Petrified? Read the gossip, set your stake, and trust the odds — or don't.
Shellymoo, Whizzy, Queen's Majesty and the rest — the eight giant snails from my own Witchlight table, racing the carnival's figure-eight daily. Same odds for everyone; back your shell.
Five themed grids — monsters, spells, tavern fare, Waterdeep, and the Feywild — with a fresh puzzle every time and your best times remembered. The owlbear is always hiding in there somewhere.
Something lurks behind three clues, cryptic to obvious. Name it early for more points, keep the streak alive, and learn forty classic beasts before they learn you.
Six categories, six wedges: spells, monsters, rules, realms, lore, and the game's own strange history. Fill your tankard in as few questions as you can.
Madame Vesna deals three animated cards — past, present, future — from the tarot deck on my own table, and reads them the adventurer's way. Fortunes free; destinies negotiable.
The Herald's collaborative crossword, Taproom Edition: an original puzzle where everyone on the board fills in the same grid, live. (My campaign tables get their own private issues.)
Every page of this site keeps a full set of dice in the corner — the d20 button, bottom right. Advantage, disadvantage, roll history, and a flavor line for every face. Yes, every face.
My campaigns get private puzzle rooms of their own — in-world crosswords and riddles tied to the story, on boards only your party can touch. Check your group's Discord for the link.